Tea vicar? No thanks, smoke, explosions and dynamics for me.
We’ve always been edged over to 3D and we’ve pretty much done everything we could to stay in our beloved After Effects, using camera trickery to give the illusion of 3D in our films. Now the time has come to take the leap, bite the bullet and learn something new. Now, what’s the best way to go about this?
I find most 3D programs follow the same ideas and rules and are essentially very similar, it begs the question to me, why are there so many doing the same thing. The answer to this is that they all have slight differences that, when you know what you’re doing, come to be important… I imagine.
So, to cut a long illogical story short, I’m learning Houdini from sideFX. It’s free, industry loved and great for effects rather than modelling which is what I want to do with it.
Houdini uses some strange concepts to me (which they would be!), lots of “nodes” which change the behaviour of whatever node was before it. They call this “procedural” with the idea being you can go back and change any part which will effect all the others down the chain.
So that’s not really exciting. What is exciting for me at the outset is the particle effects and the shattering potential. Smoke, fire, breaking walls and effects are all within reach once I know how to. You can also export to 720p in the free version so looks promising! With that and some basic 3D knowledge we can do cool logos for clients and cool explosions for ourselves.
I’ve found the best tutorials to be on the Houdini website (although they get complicated very quickly) and on 3DBuzz.com. It’s taking a while but I’m starting to understand it all.